
Silent Night
/__Main effect
Fleeting. Target a Character, then roll a die. On a: • 4+, it gains Anchored. (During Rest, it doesn't go to Reserve and it loses Anchored.) • 1-3, it gains Asleep. (Ignore its statistics during Dusk. During Rest, it doesn't go to Reserve and it loses Asleep.)
Rarity
Common
Set
Trial by Frost